![]() ![]() This was never implemented into Season 3. If the skill range of the party exceeded three tiers, that party would not be able to queue for any Competitive playlist. However, their final Competitive Skill Rating had been reset for Season 3.Ĭompetitive Season 3 was announced to have included a restriction on Party Matchmaking for Competitive play, based on the skill tier of each respective player in a single party. Every player started at Unranked, and thus had to play 10 placement matches first. With the exception of changes made, Competitive Season 3 was pretty much like Season 2, as Season 3 used the same Competitive Tiers as in Season 2. Season 3 was the longest Competitive Season so far, lasting approximately nine months. Grand Champion: Season 2 Grand Champion (Title)Ĭompetitive Season 3 began with patch v1.19 on June 20, 2016, and ended with patch v1.31 on March 22nd, 2017. Champion or higher: Season 2 – Champion (Rocket Trail) ![]() Rising Star or higher: Season 2 – Star (Rocket Trail) Challenger I or higher: Season 2 – Challenger (Rocket Trail) Prospect I or higher: Season 2 – Prospect (Rocket Trail) The rewards for Competitive Season 2 were as follows: Each player would start at Division II of any given tier, whether they had completed 10 placement matches or been promoted or demoted. In addition to tier reorganization, each skill tier was also given five divisions, with each of them representing roughly 20% of the skill range within a particular tier. To accommodate the new Champion tier group, the Star tier group was reorganized as a four-tier group (Rising Star, Shooting Star, All-Star, Superstar). The number of skill tiers was increased to 15, and the Champion tier group was added to include three separate tiers (Champion, Super Champion, Grand Champion). Patch v1.13 on February 24th, 2016, made several changes to the Competitive Tiers. This feature, however, is not available for Solo Duel, because the match ends immediately if either player is disconnected, giving the disconnected player no chance to rejoin. In case the player did participate in Ranked Season 1, however, their final Season 1 rank would also determine their initial Competitive Season 2 tier.Īlso introduced in Season 2 was Competitive Reconnect, which allows players to rejoin Competitive matches from which they were disconnected, provided that the match is still ongoing. Unlike in the previous season, every player started Season 2 at Unranked, and was required to play 10 placement matches before they could be seeded to any skill tier. Competitive Season 2 began with patch v1.11 on February 11th, 2016, and ended with patch v1.19 on June 20th, 2016.Ĭompetitive Season 2 introduced the new Competitive Tiers and replaced the Ranked Points with Skill Rating to make the progression system much more skill-based as opposed to Season 1’s points-based progression.īelow is the list of Competitive tier list for Season 2 (before patch v1.13): Season 2 saw Ranked renamed to Competitive as it is now called. Gold I or higher: Season 1 – Gold (Topper) Silver I or higher: Season 1 – Silver (Topper) Bronze I or higher: Season 1 – Bronze (Topper) The rewards for Ranked Season 1 were as follows: Platinum (reserved for the Top 100 players) Unranked (reserved for players who did not participate in Ranked Pre-Season) Each player who participated in Ranked Pre-Season would also be seeded to a particular rank based on their respective Pre-Season performance. Going below 0 RP within a rank resulted in demotion. ![]() Players ranked up by accumulating 100 RP within a rank. Ranked Season 1 used a progression system based on Ranked Points. Ranked Season 1 began with patch v1.05 on September 8th, 2015, and ended with patch v1.11 on February 11th, 2016. The first official Rocket League competitive season was known as Ranked. ![]()
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